![]() When you start the iphone the first thing it makes you do is log in and then click through a series of tips and tricks pages but nothing stops you from clicking next through them without reading. I just opened my iphone 13 box and there is a paper slip that says "before use, please refer to the user guide " Along with a few of the main safety points printed on the paper itself. While I still have traces of that mindset, these days I value my time more than money, especially if the cost isn't too much. Also, we enjoy the benefits of so many open source s/w, and I think it creates a subconscious expectation to get everything for free - or at least to hunt for free stuff, even via piracy. If it's niche & the problem domain isn't a showstopper, people may not care. These kinda apps are tricky if it's simple, the market will be flooded with options. For instance, I badly needed a window manager, so I'd have even paid $50 if there were no viable option. I called it WIYS (What If You Saved)Īnyway, I think with software, a combination of necessity, choice & culture plays an crucial role in making people pay. Wonder if I should just complete it and launch. I still have the codebase with some APIs ready. Along with few other stats to encourage saving (but not to a crazy extent we gotta live a little too). Imagine a progress bar, inching toward the goal. ![]() The app will then show, for each item in your wishlist, how close you're to it's price. And, every time you feel like spending money on something that's either excessive or not really necessary (like a $5 coffee), you enter how much you saved. The core idea was dead simple: you make a list of things you want to buy or do, along with the price. I have been guilty of agonizing over spending $5 on a phone app while drinking a $5 cup of coffee.Ĭouple years ago I was working on a side project that touched upon what you said.
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